The Cyberspace Congress

(CyberCon 2025)

November 2025, Online


The China-Europe Workshop on Metaverse

November 16, 2025, 09:00-12:00 (UTC+8)

Introduction


The Metaverse represents the next frontier of digital interaction, combining virtual reality, augmented reality, and immersive technologies to create new possibilities for education, healthcare, business, and social interaction. This China-Europe workshop brings together leading researchers, technology developers, and industry experts to explore the latest developments in metaverse technologies, virtual world creation, avatar systems, and immersive user experiences. Participants will discuss the technical challenges, ethical considerations, and future applications of metaverse technologies in various sectors.
Dr. Sarah Johnson
University of Cambridge
Professor of Computer Graphics
Title: Virtual Reality Technologies: Current State and Future Directions
Prof. Liu Ming
Tsinghua University
Director of VR Research Center
Title: Metaverse Architecture: Building Immersive Digital Worlds
Dr. Pierre Dubois
Sorbonne University
Senior Research Scientist
Title: Avatar Systems and Digital Identity in the Metaverse
Dr. Elena Rodriguez
Technical University of Berlin
Associate Professor of Human-Computer Interaction
Title: User Experience Design in Virtual Environments
Prof. Zhang Lei
Beijing Institute of Technology
Professor of Augmented Reality
Title: Augmented Reality Applications in Education and Training
Dr. Marco Rossi
University of Milan
Professor of Digital Media
Title: Ethical Considerations in Metaverse Development



...(more speakers will be added.)

References


  • Johnson, S., et al. (2024). "Virtual Reality Technologies: A Comprehensive Survey of Current Applications and Future Trends." ACM Computing Surveys, 57(3), 1-35.
  • Liu, M., & Chen, X. (2024). "Metaverse Architecture: Design Principles for Immersive Digital Worlds." IEEE Computer Graphics and Applications, 44(4), 23-31.
  • Dubois, P., et al. (2024). "Digital Identity and Avatar Systems in Virtual Environments." Virtual Reality, 28(2), 145-158.
  • Rodriguez, E., et al. (2024). "User Experience Design in Virtual Reality: Best Practices and Guidelines." International Journal of Human-Computer Studies, 189, 103-115.